+ Reply to Thread
Results 1 to 2 of 2

Thread: ctf_aerospace_b2

  1. #1
    professional crastinator Beatnik's Avatar


    Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light Beatnik is a glorious beacon of light
    Join Date
    Sep 2007
    Location
    Austin, Texas
    Posts
    1,608

    Default ctf_aerospace_b2

    This is going up on Server 1, and will be added to voting options.

    Discuss it here. Looks pretty cool and the feedback is almost universally positive.

    EDIT: Make sure to download this map from fpsbanana - it's an unusually large map file at 128 megs for some reason.

    http://www.fpsbanana.com/maps/68889

  2. #2
    Well Focused Random's Avatar Random seems not to be totally full of crap Random seems not to be totally full of crap
    Join Date
    Aug 2008
    Age
    21
    Posts
    193

    Default

    There is a new version of this out, B3. The server is currently running B2 still. Apparently they fixed quite a few issues that the old version had:
    From beta 2 to beta 3
    - Removed the collision for the hangar cables holding the platforms
    - Added various pick-ups around the map according to the following list:
    ---- Large Ammo crate on the raised platform in the cave
    ---- Medium Ammo and Health pack on the back of each base
    ---- Small Ammo and Health pack in the middle of the wooden walkway in front of the cave entrance
    ---- Added a medium ammo pack in front of the tires outside the hangar
    ---- Upgraded the small ammo pack on top of the hangars to a medium one
    - Added playerclips to the edge of the cave pits to prevent "sliding" in the pits of death
    - Added playerclips to the crystal areas in the base to prevent getting stuck
    - Completely reworked the inside of the hangar so that it's less cluttered and confusing
    - Added the waterfall sounds (I removed them by accident)
    - Added playerclips to all stairs to prevent bumping
    - Added a nobuild area to the waterfall platform
    - Raised the stalagmites so you don't bump your head on them
    - Made the rocks on top of the blue hangar solid
    - Fixed the Red base skywalking
    - Tweaked the redbaron model to improve performance
    - Fixed the place behind the waterfall where a player could get stuck
    - Fixed the place by the trees where a player could get stuck
    - Added unbreakable glass to the last window of the side top row on the intel room
    - Miscellaneous graphics fixes and improvements

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts