Fun map but I'm not sure it's the best for the server. With only 12 players to split between the two points the first attack of each round is kind of a coin-toss or Rock Paper Scissors to see who strikes where and whether or not RED has more defense at the point that BLU picks. If they're successful, BLU gets one of the advantages of the point that they capped, plus time, and a direct attack at C. Then, if you weight too heavily at C (which you might have to do thanks to a strong BLU attack), you lose the other point, giving them the full points. It just seems like both points are lost causes unless you gamble correctly.
That said, B is a little easier to hold, and C is defendable with a relatively small handful of skilled RED players. It's a little similar to Gravel Pit in that you should probably just sacrifice one of the points (A, in my opinion), or maybe send token resistance (two scouts and a pyro, that kind of thing), while committing the bulk of your defense to B. Two guns and a decent sniper can seal a lot of trickling attacks, forcing BLU to have a coherent push or fail each time. The trouble is that C is unlocked, so you need something like a very talented Heavy and possibly a Sniper/Demo to keep the longer-ranged classes off the Heavy's back (and, of course, a medic). Given the platform of C, maybe a Pyro would also be good.
Of course, this is only from playing the map 3 times. More discussion on the strategy would be good.
Anyway, I really like the map, it's very beautiful (but I think this caused some framerate issues for people). Hopefully we can play it more often.
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