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Thread: cp_castle

  1. #1
    Granter of Wishes Bommando's Avatar
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    Question cp_castle

    I've uploaded the new version of cp_castle: cp_castle3.

    Map config: cp_castle3.cfg

    Code:
    mp_timelimit "45" 
    mp_winlimit "10"
    mp_maxrounds "2"
    Please give any comments or feedback on the map here. Vilepickle is making some great maps and I noticed he registered on the forums, so any feedback we have, I'll be sure to pass on.
    Last edited by Bommando; 01-17-2008 at 12:18 PM.

  2. #2
    professional crastinator Beatnik's Avatar


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    Default Re: Map Update: cp_castle2

    Wow. The screenshots look beautiful. Looking forward to playing this when I get back to Texas after the new year.

  3. #3
    I like it like that Hidus's Avatar
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    Default Re: Map Update: cp_castle2

    The new hallway added near the attacking teams spawn is great. Really opens things up and makes the defenders work harder.

  4. #4
    Frickin Laser Focused icky's Avatar



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    Default Re: Map Update: cp_castle2

    I would like to see an alternate spawn exit for the defending team on the first two stages. Especially on the second stage. I'm not sure where, but maybe a ramp up to a platform on the far left (looking out from the spawn). That or just spread the two exits more and have people spawn between them.

  5. #5
    More Focused Vilepickle seems not to be totally full of crap Vilepickle seems not to be totally full of crap Vilepickle seems not to be totally full of crap
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    Default Re: Map Update: cp_castle2

    Indeed that could be something to make it slightly more enjoyable. I did castle2 fairly quickly only because the new scoring system came out and I wanted it in. I'm pretty much done with the map otherwise, 'cause it's kind of a pain to work with now. I have so many detail brushes on the map that if I add any more it won't compile, which means I have to delete things or turn things into models (which isn't easily done)

    The map is pretty much at the limit of the Source engine's capability's for a non-model complex map. Any more halls out of spawns or anything is just going to be painful to implement, and I don't really want to mess with that :\

    On to greener pastures. I'm glad I'm done with this map, hehe.

  6. #6
    FFDH Extraordinaire Ultrablue's Avatar Ultrablue says some cool stuff Ultrablue says some cool stuff Ultrablue says some cool stuff Ultrablue says some cool stuff Ultrablue says some cool stuff
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    Default Re: Map Update: cp_castle2

    Thanks for stopping by our humble spot on the interwebs Vile, and all the hard work you've put into the creation of these most excellent maps.

  7. #7
    Frickin Laser Focused icky's Avatar



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    Default Re: Map Update: cp_castle2

    Fair enough. It's a great map as it is, so I won't force you to change it just for me.

  8. #8
    Granter of Wishes Bommando's Avatar
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    Default Re: Map Update: cp_castle2

    Quote Originally Posted by Vilepickle
    On to greener pastures. I'm glad I'm done with this map, hehe.
    As long as "greener pastures" means more TF2 maps, I strongly support this

  9. #9
    More Focused Vilepickle seems not to be totally full of crap Vilepickle seems not to be totally full of crap Vilepickle seems not to be totally full of crap
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    Default Re: Map Update: cp_castle2

    I've actually updated to Castle3 to fix some pretty serious bugs, and it'd be sweet if you guys could update. Here's my generic email, etc:

    CP_Castle3 is out now.

    Sorry for contacting you so soon about the cp_castle map again, but there were a few major bugs in the cp_castle2 release that I needed to fix as soon as I could. (changelist: http://www.vilepickle.com/map/readmes/R ... castle.txt )
    You'll want to download "cp_castle3" from one of these locations:

    http://www.fpsbanana.com/maps/36321
    http://www.vilepickle.com/map/cp_castle3.zip
    http://www.vilepickle.com/map/cp_castle3.7z

    This will be the FINAL update to this map. Again, sorry for the inconvenience this causes, I really don't like polluting the pool of map versions any more than admins or players do. I can't live with a buggy release though, so this fixes my unfortunate mistakes.

  10. #10
    Can't distract me BHack's Avatar


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    Default Re: Map Update: cp_castle2

    uploadin now

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