Home Forums

Go Back   Focused Gaming > FPS Games > Team Fortress 2 > TF2 Map Discussion

TF2 Map Discussion Talk about your favorite Team Fortress 2 maps, suggest new ones or petition to have your most hated map removed.

Reply
 
LinkBack Thread Tools Display Modes

cp_follower - 5-CP Alpine
Old 03-12-2009, 05:50 PM   #1 (permalink)
More Focused
 
Join Date: Dec 2007
Posts: 70
Vilepickle seems not to be totally full of crapVilepickle seems not to be totally full of crap
Default cp_follower - 5-CP Alpine

You may be interested in my new map entitled cp_follower. Regardless if your server uses custom maps widely or not, this map is meant to be similar to Valve's 5-CP maps, particularly Badlands and Granary, so it may be worth a shot.

It is currently in beta, and I am posting on several forums, so I may not be able to get back around to all my stops when I update the map. I am thus making a general post about the map in hopes that you may be able to get the latest version from here. I'd appreciate any feedback you can provide on the map.

Download/Screenshots (updated immediately on new releases):
http://www.vilepickle.com/map/screens/tf2_cp_follower/

Thanks!
Vilepickle is offline  
Reply With Quote

Old 03-12-2009, 07:38 PM   #2 (permalink)
Fueled By Bamboo
 
PANDAmonium's Avatar
 
Join Date: Mar 2008
Location: Earth
Posts: 992
PANDAmonium is contributing nicelyPANDAmonium is contributing nicelyPANDAmonium is contributing nicelyPANDAmonium is contributing nicely
Default

This map looked pretty cool in screenies. I didn't get a chance to run through it yet, but it seemed promising. I wanted to try it out in 6 on 6 play, given that it was a 5 point push, but it seems big enough to provide decent 12 on 12 play too.
PANDAmonium is offline  
Reply With Quote

Old 03-17-2009, 04:44 AM   #3 (permalink)
More Focused
 
Join Date: Dec 2007
Posts: 70
Vilepickle seems not to be totally full of crapVilepickle seems not to be totally full of crap
Default

Updated to beta 5 tonight. Hopefully the last beta for a while for extended feedback.
Vilepickle is offline  
Reply With Quote

Old 03-19-2009, 04:28 PM   #4 (permalink)
More Focused
 
Join Date: Dec 2007
Posts: 70
Vilepickle seems not to be totally full of crapVilepickle seems not to be totally full of crap
Default

Updated to b6. Found a spawn timer imbalance which was a pretty big bug and wanted to patch it up quickly.
Vilepickle is offline  
Reply With Quote

Old 03-19-2009, 04:37 PM   #5 (permalink)
Super Focused

 
Join Date: Sep 2007
Posts: 640
Lyramion is just really niceLyramion is just really niceLyramion is just really niceLyramion is just really niceLyramion is just really niceLyramion is just really niceLyramion is just really nice
Default

Thx vile for caring so much about your maps and this topic also
Lyramion is offline  
Reply With Quote

Old 03-28-2009, 05:43 AM   #6 (permalink)
More Focused
 
Join Date: Dec 2007
Posts: 70
Vilepickle seems not to be totally full of crapVilepickle seems not to be totally full of crap
Default

Updated to rc1: http://www.vilepickle.com/map/screens/tf2_cp_follower/
Vilepickle is offline  
Reply With Quote

Old 04-24-2009, 10:09 PM   #7 (permalink)
More Focused
 
Join Date: Dec 2007
Posts: 70
Vilepickle seems not to be totally full of crapVilepickle seems not to be totally full of crap
Default

[Map Release] cp_follower (final 1.0)

CURRENT VERSION: FINAL 1.0
The map was updated on April 23, 2009.

After several months of playtesting and feedback, cp_follower has finally reached final 1.0! This release signifies a significant milestone, but it does not mean all development has stopped. If something is discovered, a fix will soon "follow", but that should not happen due to the amount of testing the map has gotten.

Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well since it is modeled closely after official Valve maps.

Download/Screenshots at http://www.vilepickle.com/map/screens/tf2_cp_follower/ (official page for the map, includes 7z, zip, and bz2)

FINAL 1.0 CHANGEs/FIXES:
-The steep slopes on each side of CP3 have had 2 rocks added to make their existence more clear (players sometimes got hung up).
-Small ammo added to lower 2-3 connector area.
-Small graphical errors fixed.
-Middle area optimized further.
-Slightly reduced the size of the sniper room looking out into the CP1 area so snipers weren't quite so powerful while far back in the room.
-Increased the width of the CP1 platform from the right sniper room so it blocks more of the lower CP1 area when snipers are inside the actual room itself. This should force them to expose themselves more to get better shots.
-Added a small basketball-themed section to the first spawn areas.
-Clipped railroad tracks at mid better.
-Removed a hiding spot at lower mid Cp that could hide a scout for back-caps too easily.
-Small ammo added to mid on/near CP.
-Fixed the CP's on the HUD capturing backwards.
Vilepickle is offline  
Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 09:21 PM.


vBulletin skins developed by: eXtremepixels
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |