| TF2 Map Discussion Talk about your favorite Team Fortress 2 maps, suggest new ones or petition to have your most hated map removed. |
01-14-2008, 06:03 PM
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#11 (permalink)
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Frickin Laser Focused
Join Date: Sep 2007
Location: Happy place
Posts: 2,859
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Re: ctf_turbine
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Originally Posted by Bommando
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Originally Posted by icky
We should knock this sucker down from 5 to 3 caps for sure. When we first started playing it, it was wide open, with easy access through the middle for both teams. Games were over in no time. Now, it takes forever unless one team really slams the other team.
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Do it.
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Were I at home, I would. Remind me if you see me on tonight.
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01-14-2008, 07:05 PM
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#12 (permalink)
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Gigantic Member
Join Date: Oct 2007
Location: boulder, colorado
Age: 22
Posts: 791
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Re: ctf_turbine
I like this map a lot, but five caps is pretty excessive. Lowering it to 3 would be fine.
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01-14-2008, 07:14 PM
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#13 (permalink)
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Highly Focused
Join Date: Sep 2007
Location: ontari ari ari o
Posts: 443
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Re: ctf_turbine
I generally like the map, but its losing its appeal to me a lot faster than the stock maps are. This map just seems to exaggerate the difference between team strength due to the camping.
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01-15-2008, 04:24 PM
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#14 (permalink)
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Girly
Join Date: Sep 2007
Location: Tennessee
Age: 26
Posts: 669
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Re: ctf_turbine
Did we get this lowered to 3 yet? Had another long drawn-out round last night that would have ended a lot sooner had it been at 3.
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01-15-2008, 04:30 PM
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#15 (permalink)
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Granter of Wishes
Join Date: Sep 2007
Location: Harmony, Harmony
Age: 31
Posts: 2,657
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Re: ctf_turbine
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Originally Posted by Relmar
Did we get this lowered to 3 yet? Had another long drawn-out round last night that would have ended a lot sooner had it been at 3.
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Code:
mp_timelimit "30"
mp_winlimit "1"
tf_flag_caps_per_round "3"
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Quote:
Originally Posted by Santa
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01-15-2008, 06:01 PM
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#16 (permalink)
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Newly Focused
Join Date: Dec 2007
Age: 26
Posts: 46
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Re: ctf_turbine
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Originally Posted by Relmar
Did we get this lowered to 3 yet? Had another long drawn-out round last night that would have ended a lot sooner had it been at 3.
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That game was pretty fun. I don't mind playing hte same map for a while as long as the teams are balanced, and they were. The middle kept going back and forth, both defenses were good at rebuilding after ubers, and it was all-around a good time.
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01-15-2008, 08:12 PM
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#17 (permalink)
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Granter of Wishes
Join Date: Sep 2007
Location: Harmony, Harmony
Age: 31
Posts: 2,657
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Re: ctf_turbine
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Originally Posted by Coren
That game was pretty fun. I don't mind playing hte same map for a while as long as the teams are balanced, and they were. The middle kept going back and forth, both defenses were good at rebuilding after ubers, and it was all-around a good time.
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I tend to feel the same way. I'd prefer a good tug-of-war than a steamrolling.
As long as one team isn't humping 4 sentries all round, it's good to have back and forth.
__________________
Quote:
Originally Posted by Santa
-F- Drunk Santa: SODOMY
-F- Drunk Santa: True. Enjoyable.
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01-15-2008, 08:23 PM
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#18 (permalink)
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Blasphemy Made Flesh
Join Date: Sep 2007
Location: Blashyrkh
Age: 23
Posts: 2,868
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Re: ctf_turbine
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Originally Posted by Coren
That game was pretty fun. I don't mind playing hte same map for a while as long as the teams are balanced, and they were. The middle kept going back and forth, both defenses were good at rebuilding after ubers, and it was all-around a good time.
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Quote:
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Originally Posted by Bommando
I tend to feel the same way. I'd prefer a good tug-of-war than a steamrolling.
As long as one team isn't humping 4 sentries all round, it's good to have back and forth.
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Not sure if you guys are talking about the right map.
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01-15-2008, 08:30 PM
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#19 (permalink)
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Newly Focused
Join Date: Dec 2007
Age: 26
Posts: 46
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Re: ctf_turbine
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Originally Posted by Zoopy
Quote:
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Originally Posted by Coren
That game was pretty fun. I don't mind playing hte same map for a while as long as the teams are balanced, and they were. The middle kept going back and forth, both defenses were good at rebuilding after ubers, and it was all-around a good time.
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Quote:
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Originally Posted by Bommando
I tend to feel the same way. I'd prefer a good tug-of-war than a steamrolling.
As long as one team isn't humping 4 sentries all round, it's good to have back and forth.
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Not sure if you guys are talking about the right map.
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:?:
Pretty sure I'm talking about the right map at least, and I'd be bommando was as well. Turbine is the map with the 2 main entrances on the lower level and the vents up top, and there's always 2+ sentries around the docs. I was quoting Relmar and he was talking about the game that ran to time limit last night.
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01-16-2008, 03:57 AM
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#20 (permalink)
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Well Focused
Join Date: Jan 2008
Posts: 108
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Re: ctf_turbine
First off, I like the map.
Second, I don't listen to Zoopy unless he's talking. It's that secski sooooothing voice.
Third, now the map plays out in 5 minutes. At least that's what happened today. Apparently its either a quick map or a stalemate map.
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