Were I at home, I would. Remind me if you see me on tonight.Originally Posted by Bommando
Were I at home, I would. Remind me if you see me on tonight.Originally Posted by Bommando
I like this map a lot, but five caps is pretty excessive. Lowering it to 3 would be fine.
I generally like the map, but its losing its appeal to me a lot faster than the stock maps are. This map just seems to exaggerate the difference between team strength due to the camping.
Did we get this lowered to 3 yet? Had another long drawn-out round last night that would have ended a lot sooner had it been at 3.
Originally Posted by Relmar
Code:mp_timelimit "30" mp_winlimit "1" tf_flag_caps_per_round "3"
That game was pretty fun. I don't mind playing hte same map for a while as long as the teams are balanced, and they were. The middle kept going back and forth, both defenses were good at rebuilding after ubers, and it was all-around a good time.Originally Posted by Relmar
I tend to feel the same way. I'd prefer a good tug-of-war than a steamrolling.Originally Posted by Coren
As long as one team isn't humping 4 sentries all round, it's good to have back and forth.
Originally Posted by Coren
Not sure if you guys are talking about the right map.Originally Posted by Bommando
:?:Originally Posted by Zoopy
Pretty sure I'm talking about the right map at least, and I'd be bommando was as well. Turbine is the map with the 2 main entrances on the lower level and the vents up top, and there's always 2+ sentries around the docs. I was quoting Relmar and he was talking about the game that ran to time limit last night.
First off, I like the map.
Second, I don't listen to Zoopy unless he's talking. It's that secski sooooothing voice.
Third, now the map plays out in 5 minutes. At least that's what happened today. Apparently its either a quick map or a stalemate map.
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