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[Map Updates] ctf_mach3 and ctf_impact released!
Old 01-16-2008, 02:08 AM   #1 (permalink)
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Default [Map Updates] ctf_mach3 and ctf_impact released!

The maps ctf_mach2 and ctf_impact_b4 have been updated simultaneously to ctf_mach3 and ctf_impact (non beta). Both of these maps are very polished. Here are screenshots for each one:

Screenshots:
Mach3: http://www.vilepickle.com/map/screens/tf2_ctf_mach
Impact: http://www.vilepickle.com/map/screens/tf2_ctf_impact


They can each be downloaded at a couple different locations.

Mach3 Download:
http://www.vilepickle.com/map/ctf_mach3.7z (7zip format requires WinRAR)
http://www.vilepickle.com/map/ctf_mach3.zip
http://www.fpsbanana.com/maps/43802

Impact Download:
http://www.vilepickle.com/map/ctf_impact.7z
http://www.vilepickle.com/map/ctf_impact.zip
http://www.fpsbanana.com/maps/43801


Hope to see you on the servers! If you're looking for a server running either, check out Game-Monitor:
Mach3: http://www.game-monitor.com/MapSearch/tf2/ctf_mach3/
Impact: http://www.game-monitor.com/MapSearch/tf2/ctf_impact/


For anyone curious, here are the changelists.

Mach3 Changelist:
-Map has been completely relit.
-Much more detail added throughout the map. It should no longer feel overly "empty".
-Map has been almost completely retextured.
-More optimization has been added throughout the map.
-Elevators no longer instagib players, and will always make their sound
-The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher.
-The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher.
-Front door is wider and taller.
-Players can no longer get caught on light fixtures.
-HL2 water changed to TF2 water, improving performance.
-Amount of water reduced, improving performance.
-Most of the curved corners have been redone to use less polygons.
-Sewers are taller so people can't get stuck in them.
-Side section added in the middle of the sewer.
-One red resupply door can no longer be opened by blue.
-Many misaligned textures have been fixed and downsized and most areas of the map look smooth.
-Intro camera and other cameras fixed up.
-Detailed soundscape added inside the bases.
-Gameplay signs added throughout.
-Engineers can no longer build close to the elevators outside.
-Engineers can no longer build behind the grate in the sewer, which potentially trapped people before.
-Fixed a server crash from the CEVO build that would crash servers with over 24 players.

Impact Final 1.0 Changelist:
-Sky clip above the roof outside raised higher.
-The top flag ramp has had the trim on the side removed that cause players hugging the wall to get stuck.
-Skylight room front entrance opened up completely, removing the large chokepoint there.
-Side entrances have been widened significantly, removing the small chokepoints there.
-These entrance changes are meant to focus the chokepoint on the flagroom rather than entrances, which is what Impact has been about in the past.
-Skylight requires slightly less damage to break.
-Optimization added to the center and to the RR area.
-Reduced the number of entities in the entire map.
-A path has been added from the side route to the front of the bases so people aren't so locked in when choosing their route.
-Outside lighting tweaked.
-The dead end side path in the bases has been shortened to lessen the confusion.
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Re: [Map Updates] ctf_mach3 and ctf_impact released!
Old 01-16-2008, 02:13 AM   #2 (permalink)
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Default Re: [Map Updates] ctf_mach3 and ctf_impact released!

Good work Vile, and thanks again for the update.
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Re: [Map Updates] ctf_mach3 and ctf_impact released!
Old 01-16-2008, 02:15 AM   #3 (permalink)
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Default Re: [Map Updates] ctf_mach3 and ctf_impact released!

I LOVE the new impact... <333333

what you did with the door was amazing, what was once an awkward choke will now be amazing chaos...
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Re: [Map Updates] ctf_mach3 and ctf_impact released!
Old 01-16-2008, 03:00 AM   #4 (permalink)
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Default Re: [Map Updates] ctf_mach3 and ctf_impact released!

Both maps have been uploaded to the server. Impact is now in the rotation with the new version. We'll try out Mach3 to see how it goes before it gets into the rotation.

Many thanks for all your hard work
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Re: [Map Updates] ctf_mach3 and ctf_impact released!
Old 01-16-2008, 04:00 AM   #5 (permalink)
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Default Re: [Map Updates] ctf_mach3 and ctf_impact released!

Thanks, Vile!
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