The maps ctf_mach2 and ctf_impact_b4 have been updated simultaneously to ctf_mach3 and ctf_impact (non beta). Both of these maps are very polished. Here are screenshots for each one:
Screenshots:
Mach3:
http://www.vilepickle.com/map/screens/tf2_ctf_mach
Impact:
http://www.vilepickle.com/map/screens/tf2_ctf_impact
They can each be downloaded at a couple different locations.
Mach3 Download:
http://www.vilepickle.com/map/ctf_mach3.7z (7zip format requires WinRAR)
http://www.vilepickle.com/map/ctf_mach3.zip
http://www.fpsbanana.com/maps/43802
Impact Download:
http://www.vilepickle.com/map/ctf_impact.7z
http://www.vilepickle.com/map/ctf_impact.zip
http://www.fpsbanana.com/maps/43801
Hope to see you on the servers! If you're looking for a server running either, check out Game-Monitor:
Mach3:
http://www.game-monitor.com/MapSearch/tf2/ctf_mach3/
Impact:
http://www.game-monitor.com/MapSearch/tf2/ctf_impact/
For anyone curious, here are the changelists.
Mach3 Changelist:
-Map has been completely relit.
-Much more detail added throughout the map. It should no longer feel overly "empty".
-Map has been almost completely retextured.
-More optimization has been added throughout the map.
-Elevators no longer instagib players, and will always make their sound
-The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher.
-The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher.
-Front door is wider and taller.
-Players can no longer get caught on light fixtures.
-HL2 water changed to TF2 water, improving performance.
-Amount of water reduced, improving performance.
-Most of the curved corners have been redone to use less polygons.
-Sewers are taller so people can't get stuck in them.
-Side section added in the middle of the sewer.
-One red resupply door can no longer be opened by blue.
-Many misaligned textures have been fixed and downsized and most areas of the map look smooth.
-Intro camera and other cameras fixed up.
-Detailed soundscape added inside the bases.
-Gameplay signs added throughout.
-Engineers can no longer build close to the elevators outside.
-Engineers can no longer build behind the grate in the sewer, which potentially trapped people before.
-Fixed a server crash from the CEVO build that would crash servers with over 24 players.
Impact Final 1.0 Changelist:
-Sky clip above the roof outside raised higher.
-The top flag ramp has had the trim on the side removed that cause players hugging the wall to get stuck.
-Skylight room front entrance opened up completely, removing the large chokepoint there.
-Side entrances have been widened significantly, removing the small chokepoints there.
-These entrance changes are meant to focus the chokepoint on the flagroom rather than entrances, which is what Impact has been about in the past.
-Skylight requires slightly less damage to break.
-Optimization added to the center and to the RR area.
-Reduced the number of entities in the entire map.
-A path has been added from the side route to the front of the bases so people aren't so locked in when choosing their route.
-Outside lighting tweaked.
-The dead end side path in the bases has been shortened to lessen the confusion.