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ctf_mach4
Old 01-16-2008, 03:03 AM   #1 (permalink)
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Question ctf_mach4

Latest version: ctf_mach4.

Map is now in the rotation. How do we feel about it?

ctf_mach4.cfg

Code:
mp_timelimit "30" 
mp_winlimit "1" 
tf_flag_caps_per_round "3"
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Re: ctf_mach
Old 01-16-2008, 04:02 AM   #2 (permalink)
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Let's give it a run through tonight and see.
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Old 01-17-2008, 05:15 AM   #3 (permalink)
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This level is really good. Lots of different paths to the point and clever design on the point itself. Keep it.
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Old 01-21-2008, 04:00 PM   #4 (permalink)
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Due to popular demand, ctf_mach3 has been added to the map rotation.

I really like the new lighting and interiors. Very nice map.
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Old 01-21-2008, 04:05 PM   #5 (permalink)
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Yeah, this version of the map is great, not nearly as tight as the first two were. more eye candy too.
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Old 01-21-2008, 07:50 PM   #6 (permalink)
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Yep/ I've only played it a few games but all were really fun.
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Old 01-21-2008, 08:21 PM   #7 (permalink)
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I haven't had actual fun on this map yet except for just goofy running around and trying to put sentries up with a gang of engineers from my team. I guess I just haven't been on an organized team yet.
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Old 01-22-2008, 05:20 AM   #8 (permalink)
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i love this map...its can be especially fun for snipers, but has many ways to get to intel. also like how the map is realitevely small (unlike impact) so its a bit easier to get use to.
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Old 01-23-2008, 12:45 AM   #9 (permalink)
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I don't like this map at all. It's too turtle happy. It was turtle happy a long time ago when I first played it and it's still turtle happy. Both teams very often get about 4 or more engineers and it's just a long drawn out circlejerk with neither team scoring. Not very fun.
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Old 01-23-2008, 01:03 AM   #10 (permalink)
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as i've suggested a lot, i'd love to play ctf maps with either an engineer limit or an engineer ban. it doesn't even have to be all of the time we play a map, but some of the time would go a long way.
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