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Thread: pl_outback_rc

  1. #1
    Newly Focused SWATY seems not to be totally full of crap SWATY seems not to be totally full of crap
    Join Date
    Aug 2009
    Posts
    15

    Default pl_outback_rc

    DOWNLOAD
    http://forums.tf2maps.net/downloads.php?do=file&id=1890

    OUTBACK GOES RC!

    Change Log from b9 to RC

    b9 to RC changes:

    -Fixed a problem with the 2nd red spawn with players camping the spawn
    -Made a second spawn for the red team at the last point.
    -Moved the last point closer to the sniper road therefor fixing the long distance between the 3rd point to the last.
    -Completely redesigned the last part of the map.
    -Fixed some problems with the shadows in the spawnrooms.
    -Fixed the sniper road after the 2nd point floating in the air.
    -Fixed a bunch of clipping issues.
    -Fixed some displacement problems around the map.
    -Added collision to some props.
    -Added detail around the map.
    -Improved Blue's first spawnroom.
    -Fixed some fading problems with the props around the map.
    -Improved alignement on some textures.
    -Fixed some visible no draw brushes.
    -Removed dust motes.
    -Removed a few stairs at the 2nd point.
    -Improved a bit fps around the 1st and 2nd part of the map.
    -Clossed off some paths around the last part of the map.
    -Reduced the filesize by 5MB.

    DOWNLOAD
    http://forums.tf2maps.net/downloads.php?do=file&id=1890







  2. #2
    Newly Focused SWATY seems not to be totally full of crap SWATY seems not to be totally full of crap
    Join Date
    Aug 2009
    Posts
    15

    Default

    RC2 IS OUT PEOPLE!

    http://forums.tf2maps.net/downloads.php?do=file&id=1890

    Change Log from RC to RC2

    RC to RC2 changes:

    -Fixed some props clipping to the wall.
    -Prop optimization throughout the map.
    -Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.
    -Fixed some overlays problems.
    -Fixed 99% of the clipping issues.
    -Fixed a bunch of displacement issues.
    -Clipped all the stairs in the map.
    -Made some changes around the last part of the map.
    -Closed off some corners around the last part of the map to give red more support to defend.
    -Gave blue team more time after capping the 1st and 3rd point.
    -Improved fps first part and last part of the map.
    -Reduced the spawn time for red team to 8 secs after the 2nd cap.
    -Fixed some ugly shadows around the map.
    -Added Spec Cameras to the map.
    -Optimized the map with hint and skip brushes in some areas.
    -Added a dynamic sign for the red team at the 2nd spawn making it less confusing where to go.
    -Fixed a few doors not opening fast enough.

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