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Update 8 Coming next week!
Old 05-23-2008, 09:14 PM   #1 (permalink)
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Default Update 8 Coming next week!

Here is the change log, as posted by [MSV]Mir, the Community Manager for Massive Entertainment:

Quote:
World in Conflict Update
Update #008


This eighth update for World in Conflict fixes balancing and bug issues and introduces some new features, like improved in-game voting, new ignore functions and improved network code stability. There are also several additions to Massgate, including new banners and new explanatory texts for missing content.

New features:
- Improved in-game vote system.
- Special Ability icons now show the number of selected units ready to fire.
- Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append “-noextrapolation” (without the quotes) to the target path of the WIC shortcut.
- Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.
- Unit shields will now always be enlarged on mouseover regardless of selected unit.
- Unit movement arrows are now more visible on the Megamap.
- Added a hyperlink pop-up when the client is missing map or mod content.
- Remote admins can now switch a ranked server to unranked and back.
- Added explanatory text to the abuse report window.
- Added Massgate banner.

Units and balancing:
- Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover.
- Increased accuracy and tweaked fire rates for Armored Transports.
- Improved stealth slightly for Demolition Engineers.
- Improved power of Demolition Engineers’ Demolition Charge. It now destroys most bridges with one charge.
- Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO.
- Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO.

Bug fixes:
- Fixed a bug that caused disconnects with wireless network cards.
- Friendly fire warnings are not triggered by stray bullets anymore.
- Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points.
- Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable.
- Fixed buildings on several maps that could not be targeted by air units.
- Fixed fortifications on several maps that could become untargetable.
- Fixed a bug that caused Kick-vote to be active in clan matches.
- Fixed a bug that caused Kick-on-idle to stop working.
- Fixed a bug that required spectators to click “ready” for servers in match mode to start. Only players in teams count now.
- Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely.
- Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged.
- Fixed a crash related to map voting and custom maps.
- Fixed an issue with TA ground markers behaving incorrectly in single player.
- Max camera height settings no longer affect single player.
Two things I like about this update: they changed the voting system, and they fixed the bug that allowed TA dropped units to be untargetable.
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Old 05-24-2008, 12:52 AM   #2 (permalink)
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What was the TA Bug? I haven't experienced that.

I really like that they are fixing Infantry moving into forests and the Available Special Ability addition; I always keep a mental note of how many I have ready, but this makes it more intuitive for others.
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Old 05-26-2008, 08:20 PM   #3 (permalink)
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When you drop a light tank or other drop, you can't right click on the unit and have your units kill it.
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Old 05-28-2008, 01:49 PM   #4 (permalink)
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Update 8 has been released. Load up WiC to download!

This also means that the server needs to be updated.
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